Unissuh 0 Report post Posted November 8, 2005 Ok, so Mackie said I should probably post all my issues with the settings here. 1) ?buy prices Ridiculous, absolutely. PRICE: Energy=10000 Rotation=15000 XRadar=50000 Gun=1000000 Bomb=1000000 PRICE: Bounce=15000 MultiFire=25000 Prox=4000000 Super=800000 Repel=1500000 PRICE: Burst=400000 Thor=2000000 Brick=300000 Rocket=100000 Portal=100000 I have no problem with energy, rotation, xradar, gun, bomb, bounce, multifire, prox and thor. Super is priced far too low. It is very easy to hold a base, and take an nme base with super. With the current price, someone could spam supers all day and not break a sweat. Someone please upgrade this to at LEAST 2 mill as supers are at least as valuable as a thor. Probably more so. Repel and burst should be taken off the ?buy list in my opinion. There is no real benefit to having them there, they are too expensive to ?buy and use singularly and too cheap to prevent people spamming ?buy and repping or bursting 20 times in a row or more. Brick and rocket likewise, totally useless. No use even spamming them. Especially brick, as it's now 3 tiles wide and lasts what seems a whole 10 seconds. Portal seems okay to me. Expensive enough to deter reccers from constantly spamming them, and cheap enough to use in the heat of a flag game if you desperately need a portal. My idea ?buy list: PRICE: Energy=10000 Rotation=15000 XRadar=50000 Gun=1000000 Bomb=1000000 PRICE: Bounce=15000 MultiFire=25000 Prox=4000000 Super=2000000 Thor=2000000 PRICE: Portal=100000 2) Jackpot I also think that the ?jackpot multiplier is a little too high. People are able to get away constantly with 8 mill jps or whatever for half an hour of play. This tends to mess up with the ?buy prices especially super. 3) Warbird and Terrier bombspam Also pretty stupid. Please increase the reload time after a bomb in warbird and terr. Having a warbird or terr being able to possibly kill you in one direct hit with ONE red bomb out of a spam of about EIGHT red bombs is shitty. 4) Antiwarp Just a thought, antiwarp on all, or more ships would be interesting, contrary to what I posted on Snoopy's thread. I would preferentially like them to be on slower ships too, other than weasel. Just an idea to think about. I'm not sure how it is possible to fix this, but when there actually is a flag game going on, it is very irritating when there are a couple of morons who antiwarp the center and prevent everyone from getting into a base. Open to ideas on this one. 5) Map Some people are saying that the current map is getting old. I'm not saying we need a new map, but it would be a good idea to get some ideas bouncing around for new bases etc. Other than that, I request that since everyone loves to have events in the public arena instead of going to some priv arena, the 3 duel boxes in the corners of the map be reinstated. These would be incredibly helpful to run events in, particularly if one was clear, one had a turf style base inside it, and one just had general obstacles. 6) ?status I'm not sure why some ships start off with 80%-90%s in the ?status field. These are the approximate starting ?status of the ships: Warbird: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2 Javelin: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2 Spider: Recharge:100% Thruster:90% Speed:90% Rotation:90% Shrapnel:2 Leviathan: Recharge:100% Thruster:95% Speed:95% Rotation:95% Shrapnel:2 Terrier: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2 Weasel: Recharge:100% Thruster:100% Speed:100% Rotation:95% Shrapnel:2 Lancaster: Recharge:90% Thruster:100% Speed:90% Rotation:95% Shrapnel:2 Shark: Recharge:100% Thruster:95% Speed:90% Rotation:90% Shrapnel:8 I don't quite see why some ships, ie weasel, start off at close to 100% while others, like the spider, have such low stats. This is irritating, especially as thruster and speed greens are as rare as possible in the greens. Can we standardize these settings, perhaps all to 95% or so? In particular, weasel is far too well off, and spider is suffering. 7) Speccing people Someone requested that people in spec be able to see energy/items of the people who are playing, like in ?go prac. I'm not sure whether this is a good idea as people could tell when players have ports, or when caps are low on energy and pass on the information to the nme frequency. On the bright side, it's more exciting? for the players who are in spec, as we seem to have plenty of those. I'll leave this open for debate. 8) Flag settings in general Last of all, I'm not sure why we keep switching from one extreme to the other one flag settings. We went from 300? seconds or more with all flags on one ship to 120 seconds and 1 flag per ship (PL's settings) back to 180 seconds and all flags on one ship again. I'm not really too fussed about which one we finally decide on, just stop changing. In particular, the ?buy prices, ?status, jackpot and warbird/terrier bombs need to be fixed. I will add to this later if I think of anything else. PS: Don't turn this into a hate/flame/useless thread. -uni Quote Share this post Link to post Share on other sites
fox-1 0 Report post Posted November 8, 2005 1) Agreed! They are ridiculous! 2) Doesn't really bother me, so wuteva! 3) Maybe make a bomb cost more energy? This doesn't really bother me either. But I can see that noobs might have a hard time killing some vets with upgraded stuff. 4) I agree, would be nice to have antiwarp on more ships. Maybe make all ships have antiwarp, but make antiwarp cost more for some ships, so that you can only have it on for like 15 secs or so? (could be useful for critical situations) .. heh 5) The map layout should stay similar, to avoid any lame running wins and such. But it would be nice so see some fresh bases. How about we make a christmas map? 6) lol .. who gives a crap about 5% loss? 7) Agreed. I can however see that this might end in lameness. Another cool thing worth a try could be to enable the energy code (so that ppl can see other's energies), this way ppl could tell when I eat their stuff lol. 8) AGREED. Put back the pick 1 at a time thingy, but make total flags like 5 or so. Because most of the time there are only a few people in play. It's impossible to win a flag game 3vs3 with 9 flags. Quote Share this post Link to post Share on other sites
TC Dark Reign 0 Report post Posted November 14, 2005 1) Agreed for most. The formerly rare items seem to be more common now, such as super and shields. I'd also consider reducing max super time from 60s down to 30s since they can be pretty brutal now with all the upgrades. 2) JP is really high. Maybe remove the multiplier for pub settings? 3) I suppose they could be tweaked to produce a few less bombs =P 4) No comment 5) How can you be bored of this map already when there are barely any base games, least as far as I've seen =P 6) I'd say those settings are the result of players' criticisms long time ago, about weasel being handicapped and spider being to powerful. 7) Bad idea =) I can see speccers spamming reccers' stats in pub in order to get them killed. 8) Flag timer now is appropriate for this small map. Quote Share this post Link to post Share on other sites
thoth1902 0 Report post Posted November 17, 2005 Wish List: Ship 7: Ship 7 isn't much of a center killer; however, it has potential as a good basing ship. Consider adding more bitty holes to all the bases to increase its use. The ladies lounge is a good example of a bitty friendly base because you can easily access the flag room and other key parts of the base through 1 tile entrances. Quote Share this post Link to post Share on other sites
syx 0 Report post Posted November 18, 2005 omg, put it back the way it used to be. Old settings from the prime of swz. The settings that were right after swz got rid of private freqs waaaay back when. bring back an old map, get the theme back, rebels vs imperials was fun. Quote Share this post Link to post Share on other sites
Admiral Fern 0 Report post Posted November 18, 2005 Amen! Sometimes the old ways are the best ones...let the bots enforce even/odd freq ships, have the occasional 'big-money' priv games, and a big ol' map to run around in! Oldskool SWZer 4 life! Quote Share this post Link to post Share on other sites