Ok, so Mackie said I should probably post all my issues with the settings here.
1) ?buy prices
Ridiculous, absolutely.
PRICE: Energy=10000 Rotation=15000 XRadar=50000 Gun=1000000 Bomb=1000000
PRICE: Bounce=15000 MultiFire=25000 Prox=4000000 Super=800000 Repel=1500000
PRICE: Burst=400000 Thor=2000000 Brick=300000 Rocket=100000 Portal=100000
I have no problem with energy, rotation, xradar, gun, bomb, bounce, multifire, prox and thor.
Super is priced far too low. It is very easy to hold a base, and take an nme base with super. With the current price, someone could spam supers all day and not break a sweat. Someone please upgrade this to at LEAST 2 mill as supers are at least as valuable as a thor. Probably more so.
Repel and burst should be taken off the ?buy list in my opinion. There is no real benefit to having them there, they are too expensive to ?buy and use singularly and too cheap to prevent people spamming ?buy and repping or bursting 20 times in a row or more.
Brick and rocket likewise, totally useless. No use even spamming them. Especially brick, as it's now 3 tiles wide and lasts what seems a whole 10 seconds.
Portal seems okay to me. Expensive enough to deter reccers from constantly spamming them, and cheap enough to use in the heat of a flag game if you desperately need a portal.
My idea ?buy list:
PRICE: Energy=10000 Rotation=15000 XRadar=50000 Gun=1000000 Bomb=1000000
PRICE: Bounce=15000 MultiFire=25000 Prox=4000000 Super=2000000 Thor=2000000
PRICE: Portal=100000
2) Jackpot
I also think that the ?jackpot multiplier is a little too high. People are able to get away constantly with 8 mill jps or whatever for half an hour of play. This tends to mess up with the ?buy prices especially super.
3) Warbird and Terrier bombspam
Also pretty stupid. Please increase the reload time after a bomb in warbird and terr. Having a warbird or terr being able to possibly kill you in one direct hit with ONE red bomb out of a spam of about EIGHT red bombs is shitty.
4) Antiwarp
Just a thought, antiwarp on all, or more ships would be interesting, contrary to what I posted on Snoopy's thread. I would preferentially like them to be on slower ships too, other than weasel. Just an idea to think about.
I'm not sure how it is possible to fix this, but when there actually is a flag game going on, it is very irritating when there are a couple of morons who antiwarp the center and prevent everyone from getting into a base. Open to ideas on this one.
5) Map
Some people are saying that the current map is getting old. I'm not saying we need a new map, but it would be a good idea to get some ideas bouncing around for new bases etc.
Other than that, I request that since everyone loves to have events in the public arena instead of going to some priv arena, the 3 duel boxes in the corners of the map be reinstated. These would be incredibly helpful to run events in, particularly if one was clear, one had a turf style base inside it, and one just had general obstacles.
6) ?status
I'm not sure why some ships start off with 80%-90%s in the ?status field.
These are the approximate starting ?status of the ships:
Warbird: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2
Javelin: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2
Spider: Recharge:100% Thruster:90% Speed:90% Rotation:90% Shrapnel:2
Leviathan: Recharge:100% Thruster:95% Speed:95% Rotation:95% Shrapnel:2
Terrier: Recharge:100% Thruster:90% Speed:95% Rotation:95% Shrapnel:2
Weasel: Recharge:100% Thruster:100% Speed:100% Rotation:95% Shrapnel:2
Lancaster: Recharge:90% Thruster:100% Speed:90% Rotation:95% Shrapnel:2
Shark: Recharge:100% Thruster:95% Speed:90% Rotation:90% Shrapnel:8
I don't quite see why some ships, ie weasel, start off at close to 100% while others, like the spider, have such low stats. This is irritating, especially as thruster and speed greens are as rare as possible in the greens. Can we standardize these settings, perhaps all to 95% or so? In particular, weasel is far too well off, and spider is suffering.
7) Speccing people
Someone requested that people in spec be able to see energy/items of the people who are playing, like in ?go prac. I'm not sure whether this is a good idea as people could tell when players have ports, or when caps are low on energy and pass on the information to the nme frequency. On the bright side, it's more exciting? for the players who are in spec, as we seem to have plenty of those. I'll leave this open for debate.
8) Flag settings in general
Last of all, I'm not sure why we keep switching from one extreme to the other one flag settings. We went from 300? seconds or more with all flags on one ship to 120 seconds and 1 flag per ship (PL's settings) back to 180 seconds and all flags on one ship again. I'm not really too fussed about which one we finally decide on, just stop changing.
In particular, the ?buy prices, ?status, jackpot and warbird/terrier bombs need to be fixed.
I will add to this later if I think of anything else.
PS: Don't turn this into a hate/flame/useless thread.
-uni